MINIBOSSES - Shape Research

Daniele bulgaro villain2 danbulgaro


Daniele bulgaro villain4 danbulgaro


Daniele bulgaro villain1 danbulgaro


Daniele bulgaro villain3 danbulgaro


Fired up my computer and got to work on a bunch of sci-fi villains for my own amusement.
The goal of this experiment was bringing to life interesting shapes, developing a different language for each foe and eventually moving from thumbnail to a fully realised design (which will be the next step).
I have accepted the importance of early development in regards to achieving striking designs - in the past I would spend 0% of my time in planning, 10% in blocking out and 90% in detailing, which would end up being a decoration on a weakly designed illustration.
Thumbnailing is now an integral part of my process, and I can see how learning graphic design and studying cinematic composition is helping me take huge leaps instead of the tiny steps I was used to.

March 27, 2019