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Chest animation and character reaction for mobile game

Brief: develop a set of animations for a mobile game.
Subject: a dwarf reacts to a chest opening at the end of a level, with different outcomes.

INTRO
I challenged myself to create an entire scene from scratch.
I reconstructed the original flat illustrations for chest and dwarf into isolated layers to use as sprites, then I proceeded to rig each component with the final animations in mind.

ANIMATIONS
The animations were set up to be split in sections (i.e. for the Chest: idle, squeeze, open "happy" and open "disappointed") and then blocked out with the main poses, then progressively edited to get the final result.
The included VFX are mainly bursts.

VFX
I made all the VFX in the scene, including the "Chest Glow" for which I made a custom shape and the Coin Explosion with an individually painted 4x4 spritesheet. These are a mix of bursts and looping effects.
For the glowing light rays from the chest and in the background I simply used stretched particles.

I eventually added a drop shadow, animated in the case of the chest to simulate a change in ambient occlusion during the jump.

Happy Chest Opening

Disappointed Chest Opening

Idle Animation

Character Sprite Editor with additional mouth shape and smears

Character Sprite Editor with additional mouth shape and smears

Chest Sprite Editor

Chest Sprite Editor

Timeline Setup: I wanted to use the Timeline in order to check out both Animator and Animation workflows and to focus on clean looping animations which could be repurposed.

Timeline Setup: I wanted to use the Timeline in order to check out both Animator and Animation workflows and to focus on clean looping animations which could be repurposed.