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Waterfall

I made this waterfall in a stylized style to cement my knowledge in combining Particle Systems, shaders and simple meshes to get the best possible result.
I built the shaders from scratch: the "stream" can be easily reused, while the "puddle" is a bit more specific for the effect.
The mist spray is a combination of simple droplets and bigger scrolling noise quads.

In the future I can definitely build a less tailored shader to fit multiple meshes for both falling streams and horizontal planes.
The "mist" component of the particle stack can be made larger to also suggest a tranquil sauna environment.

The resulting effect with a slight bloom

Wireframe highlighting the "bubbles" at the bottom of the stream of water

Wireframe highlighting the "bubbles" at the bottom of the stream of water

Puddle shader

Puddle shader

Stream shader

Stream shader

Bubbles shader

Bubbles shader