Modeled, sculpted and animated in Blender using EEVEE.
The body is a super quick model I hacked together, because the focus was on the helmet anyway :)
The background is based on a photo I took in Milano a few months ago which I extruded in the right places.
One day I might go in and properly model and sculpt the whole thing.
So, I have been sculpting random subjects for the last 4/5 years but never with real usage in mind except for mockups or practice.
I have been aware of the games/VFX pipeline for a long time now, but I have postponed actually delving into it and ironing out the kinks for quite a while.
Now that I am taking the process more seriously and I have been learning about retopo, baking, UVing and texturing, it's all finally coming together.
My goal is to fully include sculpting in my workflow by August 2021 as an added skill rather than relying only on poly modeling.
Anyway, here is my Pyro-Mecha-Besugo GBB-04 suit.